Sony’s recent new patent indicates that Sony may be developing a device learning technology for real-time image enhancement for its game consoles PS5 and VR, which can be used without degrading game performance. Improve the screen resolution.
The Gamer stated that Sony’s new patents are somewhat similar to Nvidia’s Deep Learning Super Sampling (DLSS) technology because the functions of the two are very similar. Nvidia’s DLSS technology allows the computer to use the normal resolution to render the original screen and output the game screen at a higher resolution when the computer is running the game.
Ideally, the game resolution can be increased without sacrificing performance. For example, the effect of the screen output is a 4K-level resolution effect, but in fact, the game screen is running at a resolution of 1080P. This time Sony’s patent was filed in April of this year.
Sony announced the technology last month, saying that its device learning technology can create a mask of specific images to hide, fill in missing or damaged data. Whitespace. Essentially, this will enable real-time amplification of the game without sacrificing performance, because the technology has a smaller burden on the hardware.
The patent also mentions virtual reality (VR) many times, and Sony stated that this technology is essential for providing high-quality images to VR headsets. It is worth noting that the resolution of PSVR helmets is still relatively low at this stage.
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Sony stated that the patent can do not sacrifice image quality where it is most needed to maintain user comfort and immersion. It may be the next generation PSVR specifically built for PS5, which can provide players with a better visual experience.
The Gamer also said that with the advancement of technology, it can be predicted that more 8K TVs will enter the mainstream market, and believes that this technology can also be used to upgrade the game screen to 8K resolution.
The author of the patent, Sony Senior Chief Engineer Andy Bigos, his LinkedIn personal statement is committed to applying device learning and neural rendering technology to the PlayStation 5, and his LinkedIn experience described as Recently, I took the lead in researching the use of neural rendering to enhance traditional rendering methods. This technology was built for PlayStation 5.