Despite criticism of its microtransaction model, Diablo: Immortal still makes more than $1 million a day, according to AppMagic.
The data shows that the mobile game “Diablo”, which was released last month, has achieved a stable income stream. A week after its release, Diablo: Immortal’s revenue peaked ($2.4 million), but now a month has passed, and there are still criticisms around, but the game still attracts more than 100 dollars a day Ten thousand U.S. dollars.
According to Appmagic data, “Diablo: Immortal” brought in $49 million in revenue for Blizzard in its first month, with more than 10 million downloads. Considering that Appmagic’s figures don’t include the 30% share of Apple and Google’s Marketplace, Diablo: Immortal’s actual gross revenue is more than $49 million.
Diablo Immortal PC pre-download in Asia Pacific is open, requires 24GB of storage space
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