Although immediately after the launch Diablo Immortal was the victim of review bombing due to the microtransactions considered extremely invasive by users, it is thanks to the same that the latest effort by Blizzard Entertainment is proving to be a great economic success for the company.
According to what was discovered through the AppMagic website, from the launch that took place last June 2, 2022, at the time of writing, Diablo Immortal has already generated 24 million in revenues through microtransactions. 43% of the total spend comes from US users, while 23% is related to South Korean players. Finally, Japan and Germany follow with 8% and 6% respectively.
We recall that the Blizzard title was distributed through the free-to-play formula, but the microtransactions are a fundamental element to be able to better enjoy the experience developed by the developers, a reason that has therefore made thousands turn up their noses. Of players who have expressed their discontent through mass negative reviews on Metacritic.
In any case, Diablo Immortal has already been downloaded over 10 million times between PC and mobile systems, thus proving to be already an important success for the series: it is in fact the biggest launch ever for any Diablo game, despite the relative controversies. To its very aggressive monetization system.
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