By fiscal 2025, PlayStation will offer more live services than single-player titles. More precisely, Sony has planned a massive increase in investments in live services, which will become the main video games offered by the company, the ones on which it will focus the most.
The graph above clearly shows what the plans of the Japanese multinational are. In general, a large increase in investments in video game production is expected, which will also involve single-player titles, but with different proportions from the current ones.
In fiscal 2019, 88% of Sony’s investments were in single-player stocks, compared to 12% in live service stocks. In the fiscal year 2022, the proportion has changed enormously and we have 51% of investments in single-player stocks and 49% in live service ones.
Of the latter, most are still in development, so they are not active on the market. By the fiscal year 2025, Sony aims to double (or nearly double) its investment in video game production, with 55% of the money going to live services and 45% to single-player titles. It should be noted that, despite the proportions favoring live services, there will be an increase in investments also in single players (it is not clear whether in terms of a number of titles or growth in productions).
After all, it is impossible not to notice the other graph, in which a decline in sales of physical video games in stores is expected by the fiscal year 2025, with a substantial flattening of sales of digital software, against a massive increase in revenues from microtransactions. and from the sale of other additional digital content.
In a subsequent graph, this offer of live service titles is also quantified by the fiscal year 2025: from the only one currently available, The Show 2022, it will pass to twelve games, with a big surge in the fiscal year 2024.