Assassin’s Creed Valhalla: update 1.5.1, weight and complete list of what’s new in the update

Today, April 19, 2021, the new update of Assassin’s Creed Valhalla was made available. Ubisoft’s game arrives at update 1.5.1. The company French indicated the weight of the update for each platform and provided a complete list of news and changes, through long and exhaustive patch notes.

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The Update 1.5.1 of Assassin’s Creed Valhalla weighs:

  • Xbox Series X|S – 9 GB
  • Xbox One – 8.2 GB
  • PlayStation 5 – 2.92 GB
  • PlayStation 4 – 1.41 GB
  • PC – 12.33 GB

Now let’s see the news of the official patch note of the update 1.5.1 of Assassin’s Creed Valhalla.

Mastery Challenge Pack

  • Mastery Challenge will test your skills with melee, ranged and stealth tests like never before.
  • Pack 2 introduces three new altars and culminates in a boss fight that will test your skill in every aspect of combat.
  • Unlock unique Rewards, including the Valkyrie Legacy Set, brand new weapons, a tattoo set, and new settlement decorations.
  • Entry Requirements: To access the Mastery Challenge Pack 2 you must have a power level of at least 221, you must have completed the main Mission Unwanted Guests after reporting on Grantebridgescire and Ledecestre, and you must have completed the history of the Mastery Challenge Pack 1.

Troubleshooting Dawn of Ragnarok

  • The runes in use on the equipment disappeared after the game update 1.5.0.1. – We went to the depths of Helheim to retrieve them!
  • It was impossible to upgrade legendary and other equipment to celestial quality.
  • No silver was required to weaken the equipment of celestial quality.
  • The “Unable to save game progress” notification appeared with every type of save made on Xbox consoles.
  • The fortification of the character was canceled after leaving the simulation.
  • The fortification of the equipment and weapons was canceled upon awakening and arrival in England.
  • Improved the activation of the Powers to avoid unintentional consumption of both bars of the hugr.
  • Problems with Save/Load actions when collecting runes.
  • Problems with Save/Load actions while staying in shelters.

Combat problems

  • Added advantages to some weapons.
  • The power level was unbalanced in the fights against some bosses.
  • Surtr’s power level was unbalanced according to the difficulty level.
  • Improved collision and balance in boss fights.
  • In some cases, no collisions with the enemy occurred in attacks with two atgeir in use.
  • The damage inflicted with two atgeirs in use was insufficient.
  • The Vikings of Jomsborg did not use any kind of atgeir during the raids.
  • Allies and enemies obtained the protection of the electric shield during raids.
  • It was impossible to use the special attack with the left hand with some weapons. – Charge AnimusAmbidexterity.exe
  • At Svartalfheim, it was impossible to inflict damage on some enemies who were identified as allies. We are not your friends, beautiful.

Problems with missions, activities, and events

  • There was no barrier to limiting the game world while exploring the cave in the A Divine Gift mission.
  • The Mission A Divine Gift was not updated in the event of the death of the players in the clash with Sinmara.
  • The Sinmara boss fight did not begin if players entered the combat area after using the Power of Jotunheim to perform a teleportation Assassination.
  • Players could get stuck if they used the quick trip after defeating Sinmara.
  • In the mission A Divine Gift, saving and loading at the barn caused Brudd to be immobilized.
  • In the A Divine Gift mission, players could not return to the mission area if they exited the cave while Sigrun and Halstein were jumping over the boulder.
  • In the Mission A Divine Gift, it was impossible to use Assassination on teleportation to Sinmara.
  • In the Rescue mission, players could not stop heavy attacks in the clash with the boss Surtr.
  • In the Showdown mission, it was impossible to open the door to face Surtr if players clashed with the giant crow.
  • In the Showdown mission, using Assassination in teleportation on Surtr caused him to remain passive.
  • In the clash with the boss Surtr, the last adrenaline bar is continuously restored by killing the explosive muspels.
  • In the clash with the boss Malvigr it was impossible to collect consumable items.
  • In the Crystal Cave mission, Malvigr remained invincible if players used Assassination teleportation on her during cloning.
  • Malvigr’s clone was immune to damage after being assassinated by teleportation.
  • In the Cold Embers mission, Calder could be killed during the ritual, blocking progress in the story.
  • The Masters mission was not activated if players reached the shelter before talking to Ivaldi.
  • It was not possible to receive PE after completing the Masters mission.
  • In the Leader’s Daughter mission, defeating Eysa with the Power of Winter caused various black screens.
  • In the mission The Leader’s Daughter, the mission stalled after the clash with Eysa.
  • In the Leader’s Daughter mission, players could talk to Durrigor twice using Save/Charge actions.
  • Using the quick trip immediately after defeating Eysa prevented the mission from proceeding.
  • In the Finding Fritjof mission, waking up during the investigation could make it impossible to interact with the clues.
  • In the Search for Fritjof mission, Tyra was stuck in the water if the boat was destroyed.
  • In the Finding Fritjof mission, the lack of arrows at the Fornama excavations blocked players’ progress.
  • The mission forge bonds lacked the mission signal for the goal “Light ceremonial torches”.
  • In the Cold Embers mission, the footage did not start if players attacked cultists before interacting with the footage.
  • In the Beyond Fear mission, players were stuck at the “Untied” objective if they reached the ship or port with the quick journey after interacting with fire.
  • In the Rescue mission, the footage did not start and the objective would not update if players woke up during interaction with the letter.
  • Using save/charge actions before crossing the river by boat caused Tyra to jump into the water, preventing her from proceeding with the mission.
  • In the Beyond Fear mission, players could escape the fog by activating the Blinding Shot ability.
  • In the Aesir Pride mission, the dialogue scene did not begin after the signal was switched on.
  • The players’ mount disappeared if players turned on the signal riding a mount.
  • In the Mission Pride of the Aesir, Sinmara did not disappear after being defeated with the Power of Winter.
  • In the mission The Pride of the Aesir, waking up while reading the letter blocked the mission. – “You know when you’re having an interesting dream and can’t go back?” – Eivor, 885 AD
  • In situations of dwarves in distress, none of the shapeshifters reacted to remote attacks.
  • Players could attack Surtr from a distance in phase 2 of the boss fight.
  • In some cases, progress in the investigations was not detected.
  • It was impossible to complete the mission Deep down if Vili fell into the water. – Vili is hydrophobic.
  • Improved balance in the clash with the boss Glod.
  • In A Beastly Plan, the Gullinbursti mount disappeared during the story event.
  • In some cases, exiting the simulation during the investigation prevented the missions from continuing.
  • Burning the plans before starting the Warpaths mission prevented you from completing the objective.
  • In the Depot of the Ancients mission, using rapid travel caused the mission signal to be absent in the Old City.
  • In the Deposit of the Ancients mission, the “Protect the Dwarves” objective was not updated if enemies were resurrected during the first wave.
  • In the Deposit of the Ancients mission, using Save/Charge actions when the two projectors pointed to the solar stone prevented the target from updating.
  • In the Malvigr mission, the “Go to Jordeygr’s Shelter” objective did not update if players performed a Leap of Faith in the shelter during a fight.
  • Loading a save before completing the Love Conquest story event caused the presence of the dwarves’ corpses on the ground.
  • Using Save/Charge actions near the mystery of the dwarf struggling with Carr increased the number of enemies threefold.
  • In the A Trail of Fire mission, clues were not listed as completed if players were spotted during the investigation.
  • In the event story Seize the Moment, Bo remained alive permanently after being resurrected.
  • Bo’s body floated in the air if players removed the frame limit per second in the Options menu and approached the body.
  • During the rescue of the dull in distress Ylva, attacking the wolves with ranged attacks caused them to escape.
  • In the event story Seize the Moment, Bo remained alive permanently after being resurrected.
  • The mysteries of the dwarves in distress were not restored upon exiting the area if players had killed enemies with the Power of Jotunheim.
  • It was impossible to complete the areas of the jotun plagues despite having destroyed the totems.
  • In the Mission Not Today, jotun!, players could exit the cave with the quick trip before Banski dropped the oil jar.
  • In the story event The Lineage of Beams it was impossible to use the Predator of hugr in the prison.
  • The mysteries of the world were restored if the player flew to an altitude of more than 100 meters in the form of a crow.
  • Completing, abandoning, or restarting a challenge locked players in the arena with no control over Eivor.
  • Hildiran did not hit Eivor during the first duel. – What a kind thought

Problems of the Valkyrie arena

  • Completing, abandoning, or restarting a challenge locked players in the arena without control over the Havi.
  • NPCs resurrected in the arena attacked players.
  • The arena icon did not appear on the map before reaching the corresponding location.
  • Modify the damage inflicted on the bosses using certain skills.
  • Steinnbjorn’s attacks pushed players beyond the limits of the arena.
  • Players lost control of the Havi in contact with lava in any arena challenge against the muspels if they had previously suffered a defeat while the Power of Muspelheim was active.
  • In the story Trouble big and hot, Sinmara did not attack the resurrected NPCs.
  • Players could not use the third Power slot after dying in the arena.
  • It was possible to throw some bosses out of the arena using certain skills.
  • Eysa did not attack players when her health was low. – Eysa no longer plays with you
  • In the story The Leader of the Muspels, it was impossible to inflict damage on Surtr while killing resurrected enemies.
  • In some circumstances, Teleportation Assassination did not inflict any damage.
  • Sinmara could not absorb allies to restore his PS when the boastful “Enemy Resistance to Stunning” was active.
  • The boastful “Prolonged Recharge of Absorbed Power” did not recover after completing a story.

Problems of talents, skills and powers

  • Balanced the effects of various Powers and abilities.
  • Improved crow control.
  • In some situations, the effects of freezing or crushing were not applied.
  • The crow did not plunder defeated enemies with the Powers.
  • Entering some caves in the form of a crow prevented the start of some missions.
  • It was not possible to receive a talent point by purchasing a parchment of knowledge from a merchant in the shelters.
  • The furious Axe ability did not inflict damage on Surtr. – Surtr is already very furious about himself.
  • It was not possible to open the menu Hugr predator from the blacksmith in the crystal cave shelter.
  • In some circumstances it was impossible to change into a crow riding a mount.
  • It was impossible to resurrect some NPCs with the Power of Rebirth.
  • The Geri Howl and Freki Charge runes could be reactivated before the 30-second recharge.
  • Using Explosive Retreat against enemies inflicted damage on the Havi. – A bit TOO explosive.
  • Some faulty advantages of equipment/weapons.
  • Resurrecting a corpse while setting a trap induced the Havi into a state of inactivity of a few seconds.
  • Percussive arrows did not stun enemies if players were on fire.
  • Automatic Loot did not work in case of enemies defeated with their bare hands with the Power of Winter.
  • It was impossible to perform an Assassination by teleportation when the jotun enemies were busy healing themselves.
  • Enemy attacks interrupted players’ attacks despite the activation of draugr Shield.
  • In the Malvigr mission, the “Find a Way in” objective would not update if players opened the door of the house before starting the mission.
  • Hitting two weak points of a boss at the same time with the Arrow Fan ability prevented the boss from being properly stunned.
  • The disguise suddenly disappeared during an interaction if a Power was activated.
  • The advantage icon of the Jotun Cleaver and Inexorable Frost disappeared if one weapon finished reloading before the other.
  • Some skills did not have the right effect on enemies

Problems with graphics, animations, and sound

  • Graphics errors during some movies.
  • Synchronization errors in facial animations in some dialogue scenes.
  • Poses during the investigation were not triggered if players were spotted interacting with a clue.
  • Reduced flashing lights in some dialogue scenes.
  • The Havi’s hair and beard changed color underwater when the Power of Muspelheim was active.
  • Errors in the positioning of the atgeirs in use in the left hand.
  • Weapons disappeared from players’ hands during dodges in the form of jotuns.
  • It was possible to glimpse the Havi teleporting under the world map after interacting with an epic memory.
  • Icons of the world did not appear when the crow was used.
  • Positioning errors and fluctuation of textures and objects.
  • Several errors in the lines of dialogue.
  • Various clipping errors.
  • Several errors in color blind mode.
  • Several errors in speech synthesis.
  • Several music errors and missing sound effects.
  • Various errors in graphics, textures, animation and lighting.

Problems with the game world

  • The time of day was blocked after the completion of the Seeking Refuge mission and the loading of the last rescue.
  • It was impossible to use the quick trip to the site of the raid of Ey Mylna.
  • The Havi could not continue if it explored various areas near the border during the introductory mission.
  • Some muspels did not arise from the lava.
  • Players could get stuck in some walls/rocks.
  • Enemies belonging to the pack of wolves disappeared during the mutation from wolves to jotun.
  • Several errors for which the Havi got stuck in the animation of the fall and / or desynchronized.
  • In some circumstances players could enter inaccessible areas.
  • In some circumstances, the damage inflicted by the lava was incorrect.
  • It was impossible to recall the ship from some places.
  • Enemies resurrected during a raid followed the Havi everywhere on the map. – Friends forever!
  • Several errors in the appearance of NPCs.
  • Various errors in the behavior of the AI.

Miscellaneous issues

  • Starting a Dawn of Ragnarok game from the main menu prevented players from redeeming other unlockable content.
  • The Flying Fortress trophy did not unlock with cross-platform progress, despite performing the required action.
  • Contracts acquired on the black market disappeared from the mission register after the execution of the Save/Charge actions.
  • Players remained in the locked position if, during a synchronization, they held down the lock command with an atgeir in use.
  • Kara’s challenge was not present in Reda’s mission of Hodda’s shelter.
  • The flamethrowers could not resurrect the enemies if they were defeated with their bare hands and then murdered. – Such a humiliation as to prevent the resurrection
  • Some Ubisoft Connect Rewards were received at exceptional quality and not at higher quality.

Problems with the user interface

  • Several errors in the user interface.
  • The health and defense bars of the NPCs disappeared in the presence of fire effects.
  • Several weapons changed their names after being upgraded to celestial quality.
  • Various visual errors.
  • The preview of various shields was not visible during the recruitment of a Jomsborg Viking.

Performance and stability issues

  • The game crashed when players used/removed the Rune of the powerful block with the new weapons from the new expansion.
  • A “Unable to save game progress” notification appeared after resuming the game with a quick load on Xbox consoles.
  • Improved performance and stability.
  • Reductions in frames per second in some scenes.

Game issues

  • The combat difficulty was set as customized at the beginning of a new game.
  • Players lost control of Eivor if a skill was removed from the wheel during combat.

Problems with base game missions

  • In the Mission A Fury from the Sea, the “Go Against Burgh Castle” objective did not update if, with a graphic quality set to “Low” or “Medium”, the footage was skipped.
  • In the Binding Destiny mission, the Havi would exit the boss’s arena if Fenrir was tied up as he fell off the platform.
  • The mystery of the old cellar could not be completed due to the absence of the tablet. In the story event The Creator’s Thirst, Audumbla was immobilized if players pushed the big stone onto some pieces of wood.
  • It was impossible to confirm the killing of the wandering drengr Nokkfylla Eye vispo after defeating him.
  • In the Air of Revolt mission, many NPCs were dead. – I have nothing to do with it, they were already like that!
  • In the Service of the Light mission, Hytham was stuck without a boat if players started the Cow Hunt mission at the same time.
  • In the Taken for Granted mission, NPCs could follow Eivor during the dialogue scene.

Problems of the Siege of Paris

  • Snow appeared around Épernay.
  • You can use the Raven Diversion ability in fighting with the bull at the barn.

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