Today, Matt_sms, the developer of the PC version of “God of War“, published an article in the Steam community, saying that the PC version of “God of War” will not have a full-screen mode, and the borderless mode has met various needs. Although there are still some problems, they will be improved in the future.
Matt_sms said: “Unlike previous DirectX and Windows versions, the DirectX 11 version of God of War runs on Borderless Mode with full support for VSync, NVIDIA G-Sync, etc. Additionally, we’ve come to the conclusion that we add in the game The ones (TAA, NVIDIA DLSS, AMD FSR) are able to provide higher quality picture quality upscaling, better than games running at lower resolutions on the monitor.”
In addition, he said that they have recognized that there are some problems in realizing the borderless mold, and the officials are working hard to solve these problems. For example, HDR needs to be turned on at the windows level rather than the application level to work properly, and sometimes the mouse doesn’t just stay in the game window.