The PC version of God of War 4 has been released, which includes additional features, support for NVIDIA DLSS technology and AMD FSR technology. Recently, Matt DeWald, a senior technical producer at Sony Santa Monica, praised DLSS as an amazing technology in an interview with foreign media Digital Foundry and explained why it is necessary to support both technologies.
Matt DeWald said: Honestly, DLSS is an amazing technology, so we definitely wanted to support it. Then AMD came out with FSR technology, and we decided to support it as well… They use the same underlying system, so wanting to support them is very Simple. When you support one technology, it’s easy to add support for the other.
In an interview with foreign media Game Informer, game director Cory Barlog said that pushing God of War 4 to PC is the collective opinion of the studio. But he doesn’t know whether “God of War 5: Ragnarok” will land on the PC, and in the end, it is up to Sony executives to decide.